This is a series of tests that involves replacement of original (unknown) data with some commonly observed values or with test values to evaluate the purpose of unknown areas of the model file. Jul.17 An in-place tryout tests are in progress. The crack data is bounded to original object position, size and surface, so it is impossible to use original crack data on newly-created mods (at least it will not fit properly to my opinion). In some tests it looks like re-triangulation of geometry with removing of some triangles (shot holes), in other tests in looks like clip-volume drawing. A series of replacement tests is in a run on "cracking glass data", but I can't yet determine how this feature is implemented. The exported model suffers of glass objects to be non-breakable and not reacting to bullet tracing. The overal model and collision seems to be Ok on export, but the unknown part of "cracking glass logic" is not yet known. This temporary research and info topic can be obsolete now, do not rely on info posted here.Īug.6 Import-only filter was released several days ago. Please head up to Grand Theft Auto V subforum in ZModeler3 Discussion forum, as this filter is not related to ZModeler2 product!Īug.10 An import-export filter is now available in ZModeler 3.1.0. The plugin is available for ZModeler3 only.
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